Tier 0 · Consumables
Healkit
A standardized pack of cleansing agents, dermastraps and chemical stimulants, widely used to keep injured troops on their feet and in the fight.
Stack size20
Vendor price20
How to get
Not craftable: drops as loot (chests, wrecks, enemies).
Where to findchance per chest / kill; ×N is the average amount
Where the item itself drops
| Source | Any | T1 | T2 | T3 | T4 | T5 | T6 | T6 diff. 1 | T6 diff. 2–5 | T6 diff. 6–11 | T6 diff. 12–16 | T6 diff. 17–20 | T6 diff. 21+ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PickupsHealkits | — | 100% | 70% ×1.5 | 70% ×1.5 | 60% ×1.5 | 60% ×1.5 | — | 63% ×1.7 | 64% ×1.7 | 65% ×1.8 | 68% ×2 | 74% ×2.3 | 83% ×3 |
| ContainersCHOAM turrets | 88% | — | — | — | — | — | — | — | — | — | — | — | — |
| ContainersCHOAM wreckage | 40% | — | — | — | — | — | — | — | — | — | — | — | — |
| EnemiesPolar Guard · heavy | — | 20% | 20% | 20% | 20% | 20% | 20% | — | — | — | — | — | — |
| EnemiesPolar Guard · rocket launcher | — | 20% | 20% | 20% | 20% | 20% | 20% | — | — | — | — | — | — |
| EnemiesWater Shippers · heavy | — | 20% | 20% | 20% | 20% | 20% | 20% | — | — | — | — | — | — |
| EnemiesEnemies · heavy | — | 20% | 20% | 20% | 20% | 20% | 20% | — | — | — | — | — | — |
| EnemiesEnemies | — | 19% | 19% | 19% | 19% | 19% | 19% | — | — | — | — | — | — |
| EnemiesBlackfinger · assault | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesBlackfinger · rusher | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesPolar Guard · assault | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesPolar Guard · marksman | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesPolar Guard · rusher | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesWater Shippers · assault | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesWater Shippers · marksman | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesWater Shippers · rusher | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesEnemies · assault | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesMaas Kharet · assault | — | — | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesEnemies · marksman | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesMaas Kharet · marksman | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesEnemies · rusher | — | 10% | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
| EnemiesMaas Kharet · rusher | — | — | 10% | 10% | 10% | 10% | 10% | — | — | — | — | — | — |
"diff." is the testing station difficulty chosen by players; higher difficulty adds more loot to the final chest.
Used in
Not used in recipes