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Guide

After Hagga: how to tell your gear is weak and where to go next

A guide for players who finished the story and hit the grind: normal damage and armor numbers for every tier, the path to tier 6 through testing stations and treasures, quality 0–5, augments, Landsraad rewards and how not to lose everything in the Deep Desert.

After Hagga: how to tell your gear is weak and where to go next
Contents
  1. The path in six steps
  2. How damage grows
  3. Example: the Electrical testing station
  4. Beyond tier 6: quality 0–5
  5. Augments and specializations
  6. Landsraad: where to claim rewards
  7. Deep Desert: how not to lose everything
  8. Common mistakes
  9. Useful on the site

Finished the story, left Hagga and ran into “just grind”? Here is the road to the top tier in real numbers: how damage grows, what actually drops at a testing station and where to claim rewards.

The path in six steps

  1. 1HaggaCopper → iron → steel → aluminum. Tiers 1–4.
  2. 2DuraluminumAluminum + jasmium crystals. Tier 5.
  3. 3Deep DesertTitanium and stravidium exist only there.
  4. 4Testing stationsTier 6 components and schematics.
  5. 5Tier 6 craftingPlastanium — the last tier’s material.
  6. 6Quality and augmentsGrowth beyond tier 6.

How damage grows

Kindjal, damage per hit

regular unique “Drinker” line
T1
7
11
T2
9
19
T3
16
35
T4
28
70
T5
54
100
T6
115
139

Karpov 38 rifle, damage per second

regular tier 6 uniques
T1
42
T2
63
T3
97
T4
153
T5
254
T6
400
The Angry Adder
475
Salusan Vengeance
464
×2damage roughly doubles with every tier after tier 3
70 > 54a tier 4 unique kindjal hits harder than a regular tier 5 one
+20%a tier 6 unique versus a regular tier 6

If your blades hit for about 140–150 per strike, you are already at the tier 6 ceiling — from there quality and augments do the growing. Find your item through the site search and put it next to others with the “Compare” button.

Example: the Electrical testing station

A good start for the move to tier 6 The boss is easy to kill with firearms by shooting the head. At high challenge levels stay out of his electric attacks — they down you instantly.
All station loot →
Challenge level 1–328schematics in the final chest
Challenge level 20+59schematics — twice the choice

For top schematics go to challenge level 19 at least, better 40: the chance for high quality is higher there. Above 40 the loot is the same, only the difficulty grows.

What the final chest after the boss holds at level 20+:

Often · 32% each

Plasteel Composite Armor PlatingPlasteel Composite Blade PartsPlasteel Composite Gun PartsThermo-Responsive Ray AmplifierIrradiated CoreAtmospheric Filtered FabricImproved WatertubeOverclocked Power Regulator
Tier 6 components — the main reason people come here.

Sometimes · ~13% per schematic

Idaho's ChargePower HarnessCircuit GauntletsExperimental Lightning GunThe Forge BootsThe Forge ChestpieceThe Forge GlovesThe Forge Helmet
Tier 6 unique gear schematics and 43 augment schematics.

No stations needed: buried treasures in the Deep Desert What drops, with video →

The scanner finds treasures buried in the sand, and in the Deep Desert (the PvE zone included) they hold tier 6 components. They drop for everyone, no skills needed.

Every treasure

  • Tier 6 components: one stack always, two more with a 60% chance. 2–9 pieces of a random component per stack.
  • Tier 6 resources — four stacks.
  • Opafir for the Landsraad — five stacks.
  • 33% chance of an item and 5% of a jackpot.

With the Treasure Hunter skill

  • A skill of the Exploration specialization.
  • Gives a chance of extra loot: more tier 6 resources and components, opafir, another jackpot chance.
  • Works on small shipwrecks too.

Beyond tier 6: quality 0–5

0no mark12345

Tier 6 unique weapons and armor have a quality. 0 is a plain purple item with no mark, 5 is the best. The higher the station’s challenge level, the better the chance of high-quality gear, and every quality has its own stats. The item page on the site has “Quality” tabs with the recipe for each.

Augments and specializations

What they do

Raise damage and other stats of tier 6 gear. They can’t be removed, and each one lowers durability a little.

Where to apply

At the Augmentation Station. Augment schematics drop at testing stations.

How many slots

Decided by the Crafting specialization: the Garment, Melee and Ranged Augmentation Limit skills. Durability skills are there too.

How to unlock specializations

  • Faction level 5
  • The House Operator title — from Thufir Hawat in Arrakeen or Piter de Vries in Harko Village
  • A guild of your faction
  • Specialization XP comes from Landsraad contracts

Landsraad: where to claim rewards

  1. 1ContractsTaken in the Landsraad menu. They give specialization XP and points for your faction.
  2. 2House contributionEverything you delivered or killed for a specific Great House counts as your personal contribution to it.
  3. 3RewardHanded out by that House’s representative, not the quartermaster. Claim it any time after the threshold.

18 of the 25 House representatives are marked on the Hagga map, layer “House representatives”. What each threshold gives is on the Landsraad page.

Deep Desert: how not to lose everything

The map changes on TuesdaysAfter the Coriolis storm, fields and wrecks spawn anew. This week’s layout.
There is a PvE zoneNot ready to meet other players — work there.
Haul out right awayAfter every big field, to a safe base. Don’t stockpile.
Bases get raided offlineA temporary base in the PvP zone is only a transit point.
Big vehicles can’t hideA small ornithopter can be tucked away, an assault or carrier one can’t.

Common mistakes

“I have 150 damage — is that a lot?”The number means nothing without the tier and weapon type. Check the charts above.
Armor a tier below the ore you already mineYou fight weaker than you could. Upgrade right away.
Into the PvP zone with a full hold, aloneScout light first, gather second.
Reference table: damage and armor by tier

From the weakest to the strongest item of each tier. The armor row covers light, medium and heavy armor together.

T1T2T3T4T5T6
Short blades damage per hit 7–119–1916–3528–7054–100115–139
Long blades damage per hit —10–2118–3828–7754–110115–152
Sidearms damage per second 41–6361–9962–17998–293163–425257–616
Rifles damage per second 25–4239–6362–172102–281127–543168–717
Scatterguns damage per second —86–186131–29879–48799–609131–805
Armor chest piece28–10443–16965–25798–375152–425195–525

Useful on the site