Calculator
Vehicle rockets
Pick what you shoot with and at what. The layout is to scale: click where the rocket hits and fire a salvo to see which parts the blast reaches and on which rocket each one breaks.
Shooting with
Target
Click the layout to place the hit
Rocket0/ 0
full damage blast edge
Check against a live test
Broke a part in game? Put the hit on the layout where you hit and enter how many rockets it took until the first part broke. The calculator shows whether the numbers match, and if not, what share of the damage really gets through.
How it’s counted
- Part reserve = its armor × durability / 100. Mk6 parts have 1500 armor, Mk5 1250, Mk4 1000; treadwheel tracks are tougher.
- A rocket explodes and hits every part nearby: full damage within the inner circle, minimum up to the outer one. Parts on the layout use their real dimensions.
- In slots that take one of several modules (rockets, storage, thruster) every option has the same reserve.
- Time is from the first to the last shot with continuous fire, without reloads or misses.