Skill trainers
Five schools, five trainers in the Hagga Basin. The school you pick when creating a character is only the start: you can learn any school once you find its trainer. Each one has an introduction and a chain of advanced-level tasks.
Which school to pick
TrooperA shooter who keeps moving: firearms, the shigawire hook, suspensor dashes, grenades and gravity fields.
SwordmasterClose combat: deflecting darts, parries, lunges and strikes that get through a shield.
MentatThe tactician: a sentry turret, mines, poisons, a barrier wall and precise long-range shots.
Bene GesseritControl: the Voice compels and stops the enemy, bindu sprint and prana-bindu strikes finish them.
PlanetologistThe peaceful school: almost no combat skills, but vehicles, power, gathering and building. For builders and farmers.
Every Great House of the Landsraad fields its own standing army or House Guard, and the backbone of these formations are career soldiers known as troopers.
Who it suits: A shooter who keeps moving: firearms, the shigawire hook, suspensor dashes, grenades and gravity fields.
Anti-gravity Field
Shigawire Claw
Center of Mass
Suspensor Dash
Gravity Field
Explosive Grenade
Battle Hardened
Heavy Weapon Agility
Death from Above
Collapse Grenade
Assault Seeker
Attractor Field
Energy Capsule
Suspensor Blast
Reflexive Reload
Revered throughout the Imperium, Swordmasters of the fallen Ginaz School still represent the pinnacle of fighting prowess in the Known Universe.
Who it suits: Close combat: deflecting darts, parries, lunges and strikes that get through a shield.
Deflection
Knee Charge
Dance of Blades
Retaliate
Reckless Lunge
Crippling Strike
Disciplined Breathing
Inspiration
Eye of the Storm
Foil
Precise Parry
Thrive on Danger
Prescient Strike
A secretive and insular organization, the Order of Mentats conditions their adherents to store and analyze vast amounts of data at superhuman speeds.
Who it suits: The tactician: a sentry turret, mines, poisons, a barrier wall and precise long-range shots.
The Sentinel
Poison Capsule
Shield Wall
Poison Mine
Gravity Mine
Solido Decoy
Marksman
Exploit Weakness
Poison Tooth
Stunner
Anti-gravity Mine
Iron Will
Shield Overcharge
Hunter-Seeker
Source of Power
A shadowy all-female order with a deliberately obscure agenda. Adepts of the Sisterhood are prized by the nobility and feared by the rest of the Imperium.
Who it suits: Control: the Voice compels and stops the enemy, bindu sprint and prana-bindu strikes finish them.
Bindu Sprint
Compel
Manipulate Instability
Ignore
Trauma Recovery
Prana-Bindu Strikes
Weirding Step
Rapid Register
Stop
Prana-Bindu Stability
Metabolize Poison
Bindu Dodge
Screech
Litany Against Fear
Planetologists are part scientist, part explorer - trained to survive in hostile environments while beginning the process of terraforming. Their training is extensive as they are the frontline exploration force of any new planet discovered by the Imperium.
Who it suits: The peaceful school: almost no combat skills, but vehicles, power, gathering and building. For builders and farmers.
Suspensor Pad
Conservation of Energy
Heat Management