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Best augments

What to put on every purple weapon and garment, in what order. Pick how many slots you have and the situation: the builds and damage numbers update.

3ranged slotsCrafting 1 · 31 · 87
3melee slotslevels 3 · 30 · 88
2slots per garmentlevels 10 · 42
How augments work
  • Only purple (unique) tier 6 items take augments. Regis gear doesn't.
  • An augment can't be removed or swapped. With all three slots open the order doesn't matter, only the set. While you have one or two slots, the builds below show which augment gives the most on its own.
  • Slots open in the Crafting specialization: ranged at levels 1, 31, 87, melee at 3, 30, 88, garments at 10, 42.
  • The same augment can't go on one item twice. Two different damage augments can.
  • Bonuses add up: three augments with +60% damage give about +180%, not ×4.
  • Weapon grade matters as much as augments: a grade 5 weapon deals 2.39× the damage of the base one (grade 3 — 1.51×, grade 4 — 1.88×). Numbers on the page use the weapon grade you pick above.
  • Augment grade (1–5) only raises the upside. The downside is the same at every grade, so even a grade 3 augment is often worth it.
  • Each schematic makes one augment. Grade 5 drops from station level 19, and since 1.5.3 good rolls come up more often.
Damage calculator →
Slots open
Weapon grade
Augment grade

Regular enemies, outings and contracts. The builds below go for raw damage, reloads included.

SThe strongest

SPerforator

Scattergun (GRDA 44) · range 8 m

12 pellets per shot: the highest damage per second of any regular gun, but only up close (up to 8 m).

  1. 1 Scattergun Rampage-Enhancementdamage +48–70%clip size +80–100%power per shot −25–35%headshot damage −15%Schematic: QuarryOpens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 GRDA 44 Amplifierdamage +48–70%pellet grouping +21–25%range −10%Schematic: #89Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Rampage gives both damage and an almost twice as big clip, and its downside (headshot damage) means nothing on a shotgun with no headshot bonus. Then two pure damage bonuses; the Amplifier also tightens the pellets.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

The Optimizer gives the same damage but cuts the clip. Headshot damage is useless on a shotgun. Micro-Rigidity also cuts the clip.

SRegis Tripleshot Repeating Rifle

Spitdart rifle (JABAL) · range 68 m

Three poisoned darts per shot at long range.

  1. 1 JABAL Spitdart Expanderfire rate +27–34%clip size +250–300%power per shot −65–75%item volume +50%damage −5%spread +10%range −10%Schematic: #195Opens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 JABAL Spitdart Amplifierdamage +48–70%recoil +5%Schematic: #195Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The Tripleshot's problem is a 3-shot clip. The JABAL Expander adds +250–300% and turns it into 11–12 shots per reload. Then damage.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Recoil barely matters on spitdart rifles, so recoil and range modules waste a slot.

SBlind Fury

Spitdart rifle (JABAL) · range 88 m

One accurate poisoned dart: easy headshots.

  1. 1 JABAL Spitdart Expanderfire rate +27–34%clip size +250–300%power per shot −65–75%item volume +50%damage −5%spread +10%range −10%Schematic: #195Opens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 JABAL Spitdart Amplifierdamage +48–70%recoil +5%Schematic: #195Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Same idea as the Tripleshot: clip first (5 → 17–20 shots), then damage. Headshots add +50%.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Looks good, but skip: JABAL Spitdart Focuser

The recoil module gives it almost nothing.

SSeethe

Heavy pistol (Rafiq) · range 65 m

A headshot doubles the damage (others get +50%).

  1. 1 Rafiq Snubnose Heavy Kitdamage +48–70%headshot damage +34–50%fire rate −20%Schematic: #152Opens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 Rafiq Snubnose Expanderclip size +88–100%power per shot −42–50%item volume +50%recoil +5%Schematic: #152Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The Rafiq Heavy Kit adds damage and even more headshot damage, and the slower fire hardly hurts this pistol. Third, the Expander: Seethe only has 3 rounds.

If you land headshots almost every time, take the Tactical Enhancer third.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

The Sprayer and Quickdraw trade damage for small gains.

SSpitting Cobra

Disruptor SMG (M11) · range 10 m

A poison SMG: the best SMG for PvP.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Disruptor M11 Sprayerfire rate +27–34%clip size +150–200%power per shot −60–70%item volume +50%reload time +20%Schematic: #136Opens at Crafting level 31
  3. 3 Disruptor M11 Heavy Kititem volume −65–70%damage +48–70%spread +10%clip size −25%power per shot +30%Schematic: #136Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The M11 Sprayer gives +27–34% fire rate and a 2.5–3× clip. The cost is a 20% slower reload, but you reload three times less often. The Heavy Kit adds damage, and its clip penalty is already covered.

PvP. In PvP break the shield first: Disruptive Coating instead of the Heavy Kit.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Personnel-Buster is headshot damage, which an SMG rarely lands. The Shield Breaker is weaker than the generic Disruptive Coating.

SRegis Disruptor Pistol

Heavy pistol (Rafiq) · range 30 m

A charged shot breaks shields: the main shield breaker in PvP.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Rafiq Snubnose Heavy Kitdamage +48–70%headshot damage +34–50%fire rate −20%Schematic: #152Opens at Crafting level 31
  3. 3 Rafiq Snubnose Sprayerfire rate +27–34%shield damage −5%Schematic: #152Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

In PvE it is just a heavy pistol: damage, then the Heavy Kit.

PvP. In PvP, both Disruptive Coatings (generic and Rafiq). Since 1.5.3 PvP shield damage is cut by a third, so take damage third.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Fire rate does not speed up the charge.

AStrong

ADunewatcher

Spitdart rifle (JABAL) · range 75 m

Poison goes through shields; headshots add extra poison.

  1. 1 JABAL Spitdart Expanderfire rate +27–34%clip size +250–300%power per shot −65–75%item volume +50%damage −5%spread +10%range −10%Schematic: #195Opens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 JABAL Spitdart Amplifierdamage +48–70%recoil +5%Schematic: #195Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The clip holds just 2 shots, so the Expander first (2 → 7–8). Then damage.

PvP. In PvP lean on poison through shields: the Toxicity Amplifier (+200% poison damage).

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

AThe Ancient Way

Missile launcher · range 150 m

Homing rockets: vehicles, ornithopters and crowds of adds.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Missile Launcher Heavy Payloaddamage +48–70%shield damage −5%blast radius −15%Schematic: all stationsOpens at Crafting level 31
  3. 3 Missile Launcher Fragmenterblast radius +44–50%reload time −10%shield damage −5%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Damage and Heavy Payload. Third, the Fragmenter: +44–50% blast radius, more useful against crowds than fire rate.

Since 1.5.15 (19 October) the multi-rocket build fires slower: 1.6 s between rockets instead of 0.71.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

ABlack Market K-28 Lasgun

Lasgun · range 80 m

For base raids and vehicles. Weak against bosses.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Lasgun Amplifieritem volume −65–70%damage +48–70%range −10%recoil +5%Schematic: all stationsOpens at Crafting level 31
  3. 3 Lasgun Harmonizerfire rate +27–34%recoil −44–50%clip size +44–50%power per shot −21–25%item volume +50%damage −5%range −10%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The lasgun runs on your power pack, so power cost matters. The Harmonizer lowers power use and recoil and raises fire rate.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

AShellburster

Scattergun (GRDA 44) · range 8 m

A shotgun that sets targets on fire. Same build as the Perforator.

  1. 1 Scattergun Rampage-Enhancementdamage +48–70%clip size +80–100%power per shot −25–35%headshot damage −15%Schematic: QuarryOpens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 GRDA 44 Amplifierdamage +48–70%pellet grouping +21–25%range −10%Schematic: #89Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Same logic as the Perforator. The fire works well at #195 against plants and adds.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

As with the Perforator: no use for headshot damage, the Optimizer cuts the clip.

AHell-Fury Pistol

Heavy pistol (Rafiq) · range 63 m

A Seethe alternative: bigger clip and burning.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Rafiq Snubnose Heavy Kitdamage +48–70%headshot damage +34–50%fire rate −20%Schematic: #152Opens at Crafting level 31
  3. 3 Rafiq Snubnose Sprayerfire rate +27–34%shield damage −5%Schematic: #152Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Damage, then the Rafiq Heavy Kit. Third, the Sprayer: its only downside is shield damage.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

AAmbition

Drillshot (FK7) · range 68 m

A drillshot for PvP: the dart goes through shields.

  1. 1 Scattergun Rampage-Enhancementdamage +48–70%clip size +80–100%power per shot −25–35%headshot damage −15%Schematic: QuarryOpens at Crafting level 1
  2. 2 Drillshot FK7 Sprayerfire rate +27–34%clip size +130–150%power per shot −25–30%item volume +50%damage −5%recoil +5%Schematic: #136Opens at Crafting level 31
  3. 3 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Since 1.5.3 Rampage also fits drillshots: damage plus clip. The FK7 Sprayer adds pace and even more clip.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Spray-and-Pray cuts the clip. Headshot damage hardly matters on a drillshot.

BSituational

BPlasma Cannon

LMG (VULCAN GAU-92) · range 57 m

An energy LMG. Bosses resist energy, so it is weak against them.

  1. 1 VULCAN GAU-92 Expanderclip size +150–200%power per shot −50–60%reload time −10%item volume +50%damage −5%spread +10%Schematic: #195Opens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 VULCAN GAU-92 Disruptive Coatingshield damage +30–40%damage +48–70%spread +10%recoil +5%reload time +10%Schematic: #195Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

It fires from the power pack: the VULCAN Expander halves the power cost. With Young Sparky you hardly ever stop.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

BWay of the Misr

Maula pistol · range 38 m

A full-auto maula pistol.

  1. 1 Maula Pistol Antipersonnel Roundsdamage +48–70%headshot damage +34–50%shield damage −5%range −10%recoil +5%Schematic: QuarryOpens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 Maula Pistol Expanderfire rate +27–34%clip size +60–75%power per shot −25–30%damage −5%spread +10%Schematic: #24Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Antipersonnel Rounds (update 1.4) add damage and headshot damage. Third, the Maula Expander: pace and clip.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

BThe Angry Adder

Battle rifle (Karpov 38) · range 48 m

A battle rifle with poison. Strong if you land headshots.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Karpov 38 Precision Kitheadshot damage +34–50%clip size +80–100%power per shot −25–35%item volume +50%spread +10%Schematic: #24Opens at Crafting level 31
  3. 3 Karpov 38 Heavy Kititem volume −65–70%damage +48–70%clip size −25%power per shot +30%Schematic: #24Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The Karpov Precision Kit adds headshot damage and an almost twice as big clip. The Heavy Kit adds damage, its clip penalty is covered.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Looks good, but skip: Karpov 38 Sniper Barrel

The Sniper Barrel adds range, but this rifle needs damage.

BExperimental Lightning Gun

Battle rifle (Karpov 38) · range 50 m

The lightning gun. 1.4 cut its damage by over 40%, and bosses resist energy.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Karpov 38 Precision Kitheadshot damage +34–50%clip size +80–100%power per shot −25–35%item volume +50%spread +10%Schematic: #24Opens at Crafting level 31
  3. 3 Quick-release Triggerfire rate +27–34%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

It runs on the power pack: the Precision Kit lowers power cost by a quarter to a third.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

BSardaukar Intimidator

Disruptor SMG (M11) · range 10 m

Heavy darts in a spread, 2 per shot.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Disruptor M11 Sprayerfire rate +27–34%clip size +150–200%power per shot −60–70%item volume +50%reload time +20%Schematic: #136Opens at Crafting level 31
  3. 3 Disruptor M11 Heavy Kititem volume −65–70%damage +48–70%spread +10%clip size −25%power per shot +30%Schematic: #136Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

As with Spitting Cobra: damage, M11 Sprayer, Heavy Kit.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

BA Dart for Every Man

Disruptor SMG (M11) · range 10 m

The second half of the clip hits 33% harder.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Disruptor M11 Sprayerfire rate +27–34%clip size +150–200%power per shot −60–70%item volume +50%reload time +20%Schematic: #136Opens at Crafting level 31
  3. 3 Disruptor M11 Heavy Kititem volume −65–70%damage +48–70%spread +10%clip size −25%power per shot +30%Schematic: #136Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The big clip from the Sprayer keeps you in the second half longer.

PvP. PvP variant: Sprayer, Disruptive Coating, M11 Quickloader.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CWeak or niche

CBashar's Command

LMG (VULCAN GAU-92) · range 54 m

A rapid-fire LMG.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 VULCAN GAU-92 Disruptive Coatingshield damage +30–40%damage +48–70%spread +10%recoil +5%reload time +10%Schematic: #195Opens at Crafting level 31
  3. 3 VULCAN GAU-92 Expanderclip size +150–200%power per shot −50–60%reload time −10%item volume +50%damage −5%spread +10%Schematic: #195Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The VULCAN Disruptive Coating adds +48–70% damage and shield damage, the Expander 2.5–3× the rounds.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

The Accelerator and Focuser add no damage.

CThe Hateful Barker

LMG (VULCAN GAU-92) · range 58 m

+25% damage, but the least accurate gun in the game.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 VULCAN GAU-92 Disruptive Coatingshield damage +30–40%damage +48–70%spread +10%recoil +5%reload time +10%Schematic: #195Opens at Crafting level 31
  3. 3 VULCAN GAU-92 Expanderclip size +150–200%power per shot −50–60%reload time −10%item volume +50%damage −5%spread +10%Schematic: #195Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Same build as Bashar's Command. If the spread bothers you, take the Recoil Compensator third.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CIndara's Lullaby

Battle rifle (Karpov 38) · range 50 m

Burst fire; a full burst hits harder.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Karpov 38 Heavy Kititem volume −65–70%damage +48–70%clip size −25%power per shot +30%Schematic: #24Opens at Crafting level 31
  3. 3 Karpov 38 Precision Kitheadshot damage +34–50%clip size +80–100%power per shot −25–35%item volume +50%spread +10%Schematic: #24Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Damage and two Karpov kits.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CSalusan Vengeance

Battle rifle (Karpov 38) · range 52 m

Explosive darts, but the blast hits the shooter too.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Karpov 38 Precision Kitheadshot damage +34–50%clip size +80–100%power per shot −25–35%item volume +50%spread +10%Schematic: #24Opens at Crafting level 31
  3. 3 Karpov 38 Heavy Kititem volume −65–70%damage +48–70%clip size −25%power per shot +30%Schematic: #24Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Damage and two Karpov kits.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CShishakli's Bite

Maula pistol · range 40 m

Two darts per shot, inaccurate.

  1. 1 Maula Pistol Antipersonnel Roundsdamage +48–70%headshot damage +34–50%shield damage −5%range −10%recoil +5%Schematic: QuarryOpens at Crafting level 1
  2. 2 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 31
  3. 3 Maula Pistol Expanderfire rate +27–34%clip size +60–75%power per shot −25–30%damage −5%spread +10%Schematic: #24Opens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

As with Way of the Misr.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CPenetrator

Drillshot (FK7) · range 66 m

A bleeding drillshot. Scales poorly into the endgame.

  1. 1 Scattergun Rampage-Enhancementdamage +48–70%clip size +80–100%power per shot −25–35%headshot damage −15%Schematic: QuarryOpens at Crafting level 1
  2. 2 Drillshot FK7 Sprayerfire rate +27–34%clip size +130–150%power per shot −25–30%item volume +50%damage −5%recoil +5%Schematic: #136Opens at Crafting level 31
  3. 3 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

As with Ambition.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CRegis Burst Drillshot

Drillshot (FK7) · range 54 m

A long charge that drops your own shield.

  1. 1 Scattergun Rampage-Enhancementdamage +48–70%clip size +80–100%power per shot −25–35%headshot damage −15%Schematic: QuarryOpens at Crafting level 1
  2. 2 Drillshot FK7 Sprayerfire rate +27–34%clip size +130–150%power per shot −25–30%item volume +50%damage −5%recoil +5%Schematic: #136Opens at Crafting level 31
  3. 3 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

As with Ambition.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CPlastanium Pyrocket

Pyrocket · range 50 m

Burning blobs over an area. The Ancient Way is better almost everywhere.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Pyrocket Superchargerdamage +48–70%fire rate +27–34%item volume +50%reload time +20%Schematic: all stationsOpens at Crafting level 31
  3. 3 Pyrocket Quickloaderitem volume −65–70%clip size +44–50%power per shot −21–25%reload time −10%spread +10%shield damage −5%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

Damage, Supercharger, then Quickloader.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

CVaporizer

Flamethrower · range 15 m

A flamethrower: fire slowly burns through shields.

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Flamethrower Amplifierdamage +48–70%recoil −44–50%item volume +50%Schematic: all stationsOpens at Crafting level 31
  3. 3 Flamethrower Superheaterburning +300%fire rate +27–34%range −10%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

The Amplifier is the only truly useful one. The Superheater makes burning four times stronger.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Looks good, but skip: Flamethrower Decimator

The Decimator is not worth a slot.

CGlasser

Flamethrower · range 8 m

A short-range flamethrower (8 m).

  1. 1 Heavy Caliber Upgradedamage +48–70%Schematic: all stationsOpens at Crafting level 1
  2. 2 Flamethrower Amplifierdamage +48–70%recoil −44–50%item volume +50%Schematic: all stationsOpens at Crafting level 31
  3. 3 Flamethrower Superheaterburning +300%fire rate +27–34%range −10%Schematic: all stationsOpens at Crafting level 87
Count it with your numbers →
Why this order and what not to take

As with the Vaporizer.

House Heavy Caliber Upgrade gives exactly the same as the regular one, and the two can go on the same weapon. Its schematic comes from your Great House, not from the stations.

Questions

What to put on the Perforator?

Scattergun Rampage-Enhancement first (damage and an almost twice as big clip), then Heavy Caliber Upgrade, then GRDA 44 Amplifier. GRDA 44 augments drop only at station #89, Rampage only in the Old Quarry, Heavy Caliber everywhere.

Can I remove an augment?

No. An augment stays on the item for good, so plan the order before the second and third slots open.

Do two damage augments stack?

Yes, if they are different augments. Bonuses add up: +60% and +60% give +120%.

Is grade 5 worth farming?

Grade only raises the upside: Heavy Caliber gives +2–8% at grade 1 and +48–70% at grade 5. For damage augments, yes. Grade 5 drops from station level 19.