Landsraad contracts
All Landsraad missions grouped by specialization, the way the game shows them. Where each one takes place, what it pays, and a step-by-step walkthrough with a map where we have one.
39contracts37with a walkthrough
Reward
Solari
XPXP
Landsraad contribution
Recollection
125 specialization XP
1,000 House Scrip
75 Faction standing
Base values. In game the Landsraad contribution and House Scrip can come out a little higher. In single player and on private servers recollection gives more: 1,500 specialization XP and 300 faction standing.
Crafting
Testing Station No. 152
Map
Harnessing the Power of the Storm
Search Imperial Testing Station No. 152 for components to craft a storm resistant turbine.
8,000
XP700 1,250
Walkthrough with a map →
Smuggler's Run
Map
The Smuggler's Run
Among the Houses, rivalry is meant to stay within diplomacy and deceit — not spectacle. Yet old traditions persist: illicit desert trials, hidden from the Landsraad, where reputation is earned in silence and dust.
Needs: Sandbike or Treadwheel
6,000
XP350 1,000
Walkthrough with a map →
Wreck of the Tyche
Map
The Energy of the Future
Craft a power pack from irradiated materials at the Wreck of the Tyche.
6,000
XP350 1,000
Walkthrough with a map →
The Broodworks
Map
Reading the Mail
Spy on Sandflies communications and steal their specialized generator design.
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
The Coming and Going
Set up surveillance around the Blushing Cavern and kill any witnesses.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Phasedancers
ATTENTION: The following assignment will likely require enhanced data analysis. BRING A HAND SCANNER!
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Rare Metals
Our Great House has a task for you. We have just learned the Yafengs are developing in their workshop in Wind Pass a new kind of mineral extractor to strip rare metals from asteroid-borne ore. An unlikely source of revenue for Water Shippers... which greatly interests one of our allies, who has a grudge against the family.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Disabled in 1.5.03
Convergence
Our Great House requires your services. Before they vanished, the Fremen hid a relic that we desire greatly. The location of the hidden relic can be determined by triangulating three landmarks: Mirzabah, the Sentinel, and the Hand of Khidr. Go to each landmark, set up triangulators, then exhume the located relic.
Needs: Static Compactor
6,000
XP700 1,250
Disabled in 1.5.03
8,000
XP700 1,250
Walkthrough with a map →
Smuggler's Run
Map
The Smuggler's Run
Among the Houses, rivalry is meant to stay within diplomacy and deceit — not spectacle. Yet old traditions persist: illicit desert trials, hidden from the Landsraad, where reputation is earned in silence and dust.
Needs: Sandbike or Treadwheel
6,000
XP350 1,000
Walkthrough with a map →
Wreck of the Tyche
Map
The Energy of the Future
Craft a power pack from irradiated materials at the Wreck of the Tyche.
6,000
XP350 1,000
Walkthrough with a map →
The Broodworks
Map
Reading the Mail
Spy on Sandflies communications and steal their specialized generator design.
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
The Coming and Going
Set up surveillance around the Blushing Cavern and kill any witnesses.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Phasedancers
ATTENTION: The following assignment will likely require enhanced data analysis. BRING A HAND SCANNER!
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Rare Metals
Our Great House has a task for you. We have just learned the Yafengs are developing in their workshop in Wind Pass a new kind of mineral extractor to strip rare metals from asteroid-borne ore. An unlikely source of revenue for Water Shippers... which greatly interests one of our allies, who has a grudge against the family.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Disabled in 1.5.03
Convergence
Our Great House requires your services. Before they vanished, the Fremen hid a relic that we desire greatly. The location of the hidden relic can be determined by triangulating three landmarks: Mirzabah, the Sentinel, and the Hand of Khidr. Go to each landmark, set up triangulators, then exhume the located relic.
Needs: Static Compactor
6,000
XP700 1,250
Disabled in 1.5.03
Gathering
Testing Station No. 24
Map
Precious Resources
Analyse suboid blood in Imperial Testing Station No. 24.
8,000
XP700 1,250
Walkthrough with a map →
The Broodworks
Map
Living off the Land
Plunder the Sandflies fortress known as The Broodworks for supplies.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Map
The life cycle of cacti
Find the missing agent and collect special cacti samples in the O'odham.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
The Doom of Tsimpo
Tsimpo did not merely fall in battle — it was utterly erased. We believe the artillery used here exceeded acceptable warfare. Search the abandoned gun emplacements and recover evidence of forbidden ordnance or unlawful targeting. What you find may be enough to invoke Landsraad sanctions.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Rock and Roots
An incident at Wind Pass has triggered a rapid containment response by the Yafengs, an ancient Water Shipper dynasty. The resulting shift in water output and site activity has drawn quiet attention within the Landsraad.
6,000
XP350 1,000
Walkthrough with a map →
Smuggler's Run
Map
Terminal Velocity
We’ve received tragic news. A prominent member of our Great House passed away while attempting the Smuggler’s Run. He was stress testing an experimental sandbike engine prototype. We wish you to scan the wrecks around the run until you locate the correct vehicle and salvage it. Good luck.
Needs: Scanner
6,000
XP350 1,000
Walkthrough with a map →
8,000
XP700 1,250
Walkthrough with a map →
The Broodworks
Map
Living off the Land
Plunder the Sandflies fortress known as The Broodworks for supplies.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Map
The life cycle of cacti
Find the missing agent and collect special cacti samples in the O'odham.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
The Doom of Tsimpo
Tsimpo did not merely fall in battle — it was utterly erased. We believe the artillery used here exceeded acceptable warfare. Search the abandoned gun emplacements and recover evidence of forbidden ordnance or unlawful targeting. What you find may be enough to invoke Landsraad sanctions.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Rock and Roots
An incident at Wind Pass has triggered a rapid containment response by the Yafengs, an ancient Water Shipper dynasty. The resulting shift in water output and site activity has drawn quiet attention within the Landsraad.
6,000
XP350 1,000
Walkthrough with a map →
Smuggler's Run
Map
Terminal Velocity
We’ve received tragic news. A prominent member of our Great House passed away while attempting the Smuggler’s Run. He was stress testing an experimental sandbike engine prototype. We wish you to scan the wrecks around the run until you locate the correct vehicle and salvage it. Good luck.
Needs: Scanner
6,000
XP350 1,000
Walkthrough with a map →
Exploration
Smuggler's Run
Map
Fremen Finds
Use Scout imaging to acquire Fremen artifacts from Maas Kharet excavations.
8,000
XP700 1,250
Walkthrough with a map →
Hagga Basin
Map
Rift Recon Run
Test the efficiency of the Harkonnen early warning sensors in the Hagga Rift.
6,000
XP350 1,000
Walkthrough with a map →
Wreck of the Tyche
Map
Sabotage aboard the Tyche
Recover the ship logs from the Tyche and help us understand who sabotaged the ship!
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
The Opafire Operation
Recover a cache of jewels stolen from our House and lost in the Blushing Cavern.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Surveying Tsimpo
Survey the Ruins of Tsimpo using experimental dust probes.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Rockfall
Our Great House needs your skills. We’ve had our eyes on the Water Shippers for some time, more specifically the Yafeng operations in Wind Pass. However, the breakup of a large asteroid, and the damage it caused to Wind Pass, has devastated our spy sensor network.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Map
Race against Time
Collect surveillance devices in Jabal Eifrit Al-Sharq before the information is wiped.
4,000
XP150 750
Walkthrough with a map →
Hagga Basin
Disabled in 1.5.03
Sample Recovery
Our Great House has a matter that requires your skill and discretion. We have intelligence that a high-ranking member of the Maas Kharet took sandworm samples from the cult and buried them at various locations just prior to their defection. Please locate and unearth these four samples. They are highly sought after and of great value.
Needs: Static Compactor and Scanner
6,000
XP350 1,000
Disabled in 1.5.03
8,000
XP700 1,250
Walkthrough with a map →
Hagga Basin
Map
Rift Recon Run
Test the efficiency of the Harkonnen early warning sensors in the Hagga Rift.
6,000
XP350 1,000
Walkthrough with a map →
Wreck of the Tyche
Map
Sabotage aboard the Tyche
Recover the ship logs from the Tyche and help us understand who sabotaged the ship!
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
The Opafire Operation
Recover a cache of jewels stolen from our House and lost in the Blushing Cavern.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Surveying Tsimpo
Survey the Ruins of Tsimpo using experimental dust probes.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Rockfall
Our Great House needs your skills. We’ve had our eyes on the Water Shippers for some time, more specifically the Yafeng operations in Wind Pass. However, the breakup of a large asteroid, and the damage it caused to Wind Pass, has devastated our spy sensor network.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Map
Race against Time
Collect surveillance devices in Jabal Eifrit Al-Sharq before the information is wiped.
4,000
XP150 750
Walkthrough with a map →
Hagga Basin
Disabled in 1.5.03
Sample Recovery
Our Great House has a matter that requires your skill and discretion. We have intelligence that a high-ranking member of the Maas Kharet took sandworm samples from the cult and buried them at various locations just prior to their defection. Please locate and unearth these four samples. They are highly sought after and of great value.
Needs: Static Compactor and Scanner
6,000
XP350 1,000
Disabled in 1.5.03
Combat
Testing Station No. 136
Map
Grave of the Fireflies
Kill Masano the Burned - the leader of the group of Sandflies that have taken over Imperial Testing Station No. 136.
8,000
XP700 1,250
Walkthrough with a map →
Wreck of the Tyche
Map
The Heart of the Matter
Recover irradiated crystals from the Wreck of the Tyche before the local riff-raff.
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
Springing a Trap
Mysterious signals emanate from the Blushing Cavern. Who is signalling who, and why?
6,000
XP350 1,000
Walkthrough with a map →
The Broodworks
Map
Decapitation Strike
Destroy the Sandflies leader at the Broodworks fortress to keep them away from Great House mining operations.
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
False Flag Strike
Clear the mining route to the Blushing Cavern by turning deserters against each other.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Ghosts of Tsimpo
The “ghosts” of Tsimpo are raiding and slaughtering caravans. Travel to the Ruins of Tsimpo, tear down the veil of this deception, and bring these Ghost Raiders to heel once and for all.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
The Price of Water
The Spacing Guild suspects the Yafeng family, an ancient Water Shipper dynasty, of targeting and harvesting water-rich asteroids in Wind Pass without their approval. Our House has seized the opportunity to grow its influence by interceding in its favor.
6,000
XP350 1,000
Walkthrough with a map →
Smuggler's Run
Map
Clear The Run
We have suffered a tragedy and demand redress. A prominent member of our Great House was recently killed during an attempt on the Smuggler’s Run. We believe a local body of the Maas Kharet are responsible. Bring our vengeance to them — eliminate them, sabotage their camps, and hunt down their leader.
6,000
XP350 1,000
Walkthrough with a map →
8,000
XP700 1,250
Walkthrough with a map →
Wreck of the Tyche
Map
The Heart of the Matter
Recover irradiated crystals from the Wreck of the Tyche before the local riff-raff.
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
Springing a Trap
Mysterious signals emanate from the Blushing Cavern. Who is signalling who, and why?
6,000
XP350 1,000
Walkthrough with a map →
The Broodworks
Map
Decapitation Strike
Destroy the Sandflies leader at the Broodworks fortress to keep them away from Great House mining operations.
6,000
XP350 1,000
Walkthrough with a map →
Blushing Cavern
Map
False Flag Strike
Clear the mining route to the Blushing Cavern by turning deserters against each other.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Ghosts of Tsimpo
The “ghosts” of Tsimpo are raiding and slaughtering caravans. Travel to the Ruins of Tsimpo, tear down the veil of this deception, and bring these Ghost Raiders to heel once and for all.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
The Price of Water
The Spacing Guild suspects the Yafeng family, an ancient Water Shipper dynasty, of targeting and harvesting water-rich asteroids in Wind Pass without their approval. Our House has seized the opportunity to grow its influence by interceding in its favor.
6,000
XP350 1,000
Walkthrough with a map →
Smuggler's Run
Map
Clear The Run
We have suffered a tragedy and demand redress. A prominent member of our Great House was recently killed during an attempt on the Smuggler’s Run. We believe a local body of the Maas Kharet are responsible. Bring our vengeance to them — eliminate them, sabotage their camps, and hunt down their leader.
6,000
XP350 1,000
Walkthrough with a map →
Sabotage
Hagga Basin
Map
Knowledge is Power
Set up surveillance on house representatives across Hagga Basin.
8,000
XP700 1,250
Walkthrough with a map →
Testing Station No. 195
Map
A Lesson in Botany (and Pain)
Investigate the poisonous fog emanating from Imperial Testing Station No. 195.
8,000
XP700 1,250
Walkthrough with a map →
The Old Quarry
Map
Dead Men Tell No Tales
We have something of a delicate situation. Several of our House agents vanished at the Old Quarry while conducting a bit of discreet business. It is imperative that this does not get traced back to us. The location is currently under a messy ownership dispute. Locate and bring back the missing agents or, at the very least, their identifier tags. These should show up on a scanner, though you may need to get close to pick up the signal. The names of the missing agents include: Salvez, Myrna, Andrei, Gabe, Parvati, and Levi.
8,000
XP700 1,250
Walkthrough with a map →
Wreck of the Tyche
Map
In the Shadows
Steal a specialized cargo from the Tyche and set House Moritani and House Ecaz at each others throats.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Map
Assassination: House Lindaren
Plant evidence of a botched assassination in the Eastern Shield Wall of Hagga Basin.
6,000
XP350 1,000
Walkthrough with a map →
The Broodworks
Map
Shaping Operations
Sabotage Sandflies operations at their Broken Lands fortress; The Broodworks.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Expedient Politics
Unbury the secrets of two Great Houses buried in the Ruins of Tsimpo.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Poisoning the Well
We have found that the Yafengs are to provide water to the delegation of one of our rivals in the Landsraad. We wish the envoys to be… indisposed and unable to conclude their business on Arrakis.
6,000
XP350 1,000
Walkthrough with a map →
Smuggler's Run
Map
Watching The Run
Our Great House wishes to procure your services. The Smuggler’s Run is a famous sandbike track and proving grounds. Knowledge of who attempts and completes the run carries some political value. To that end, we wish you to deploy surveillance devices on the elevated rock spires overlooking the run.
6,000
XP350 1,000
Walkthrough with a map →
8,000
XP700 1,250
Walkthrough with a map →
Testing Station No. 195
Map
A Lesson in Botany (and Pain)
Investigate the poisonous fog emanating from Imperial Testing Station No. 195.
8,000
XP700 1,250
Walkthrough with a map →
The Old Quarry
Map
Dead Men Tell No Tales
We have something of a delicate situation. Several of our House agents vanished at the Old Quarry while conducting a bit of discreet business. It is imperative that this does not get traced back to us. The location is currently under a messy ownership dispute. Locate and bring back the missing agents or, at the very least, their identifier tags. These should show up on a scanner, though you may need to get close to pick up the signal. The names of the missing agents include: Salvez, Myrna, Andrei, Gabe, Parvati, and Levi.
8,000
XP700 1,250
Walkthrough with a map →
Wreck of the Tyche
Map
In the Shadows
Steal a specialized cargo from the Tyche and set House Moritani and House Ecaz at each others throats.
6,000
XP350 1,000
Walkthrough with a map →
Hagga Basin
Map
Assassination: House Lindaren
Plant evidence of a botched assassination in the Eastern Shield Wall of Hagga Basin.
6,000
XP350 1,000
Walkthrough with a map →
The Broodworks
Map
Shaping Operations
Sabotage Sandflies operations at their Broken Lands fortress; The Broodworks.
6,000
XP350 1,000
Walkthrough with a map →
Ruins of Tsimpo
Map
Expedient Politics
Unbury the secrets of two Great Houses buried in the Ruins of Tsimpo.
6,000
XP350 1,000
Walkthrough with a map →
Wind Pass
Map
Poisoning the Well
We have found that the Yafengs are to provide water to the delegation of one of our rivals in the Landsraad. We wish the envoys to be… indisposed and unable to conclude their business on Arrakis.
6,000
XP350 1,000
Walkthrough with a map →
Smuggler's Run
Map
Watching The Run
Our Great House wishes to procure your services. The Smuggler’s Run is a famous sandbike track and proving grounds. Knowledge of who attempts and completes the run carries some political value. To that end, we wish you to deploy surveillance devices on the elevated rock spires overlooking the run.
6,000
XP350 1,000
Walkthrough with a map →
Nothing found. Try another word or clear the filters.