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Guide

The Smuggler's Run: the route through all 20 gates in 2:30

A Landsraad contract: crafting the Sealed Recorder, where the track console and the start are, and the whole race line on the island map.

The Smuggler's Run: the route through all 20 gates in 2:30
Contents
  1. The race line
  2. The recorder
  3. Step by step
  4. How to make the time
  5. Other contracts: Smuggler's Run

A Landsraad Crafting contract: you craft a Sealed Recorder, prime it at the track console and complete the Smuggler's Run in 2 minutes 30 seconds on a Sandbike or Treadwheel. The map below has the whole route: the start, 19 gates and the finish, with direction arrows. Reward: 1,000 Landsraad points and 6,000 Solari.

You needVehiclea Sandbike or a Treadwheel
Time2:30start, 19 gates and the finish
Track≈1.9 kmgate to gate in straight lines, more in practice
Reward1,000Landsraad points and 6,000 Solari

The race line

The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.

The recorder

Salvaged Metal ×5 + Sealed Recorder Schematic → Sealed Recorder The schematic comes with the contract. The recorder is crafted from your personal menu in 5 seconds; make it before you set off.

Step by step

  1. Craft the Sealed Recorder. 5 Salvaged Metal and the schematic from the contract, in your personal crafting menu. Then travel to the Smuggler's Run island: .
  2. Prime the recorder. The is in the western part of the island. Then mount a Sandbike or Treadwheel: other vehicles don't count. You can't build one on the island, so bring it in your Vehicle Bay Transport.
  3. Pass the start gate. The is about 45 m north-east of the console. The 2:30 timer starts there.
  4. Gates 1–10. North and uphill first: between gates 1 and 2 the track climbs almost 36 m. is the highest point of the run; from there a long leg south, a loop through in the west and back to the centre.
  5. Gates 11–19. A long dash north to gate 11, along the northern edge to in the north-east, down the eastern edge and west across the south of the island.
  6. Finish. is near the western edge, not far from the start.

How to make the time

  • Bring the vehicle and the charge. Carry the Sandbike or Treadwheel in your Vehicle Bay Transport: it can't be built on site. Check the battery before the start; there's nowhere to top it up mid-run.
  • Slow down on descents. Hitting a wall on a downhill is the main reason runs fail. Go easy on the boost over jumps too. Experienced players finish in about 2 minutes, so there is time to spare.
  • Average more than 45 km/h. Gate to gate in straight lines is already about 1.9 km, and the turns and climbs make it longer. There's no time to brake and look for gates: keep the map above open on a second screen, or do one run without the timer.
  • The hardest climb is between gates 1 and 2. Almost 36 m up over about 90 m. Build speed before it; you won't get it back on the slope.
  • Crafting Houses give this contract: Alexin, Ecaz, Hagal, Lindaren and Maros.

Other contracts: Smuggler's Run

All Landsraad contracts and House rewards →

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