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Guide

Clear The Run: where the three Maas Kharet camps are on the Smuggler's Run island

A Landsraad contract: a map with the southern, eastern and central camps, the lieutenants, the ambushes and the supplies you have to burn.

Clear The Run: where the three Maas Kharet camps are on the Smuggler's Run island
Contents
  1. Island map
  2. Step by step
  3. Before you go
  4. Other contracts: Smuggler's Run

A Landsraad Combat contract: on the Smuggler's Run island you wipe out three Maas Kharet camps in turn: southern, eastern and central. In each you kill three fighters and the commander, and in the central one you also burn the supplies. Below is the island map: where the camps are, where the commanders stand and where the ambushes come from. Reward: 1,000 Landsraad points and 6,000 Solari.

WhereIslandSmuggler's Run, from the Overland Map
Camps3strictly in turn: south, east, centre
EnemiesTier 6commanders are tier 5 mini-bosses
Reward1,000Landsraad points and 6,000 Solari

Island map

The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.

Step by step

  1. Travel to Smuggler's Run. Pick the island on the Overland Map. You arrive on the sand south-west of it, by the : you come back here at the end.
  2. Southern camp. "Find the camp" counts at the , where an also triggers. Kill any three Maas Kharet fighters and the : he stands deeper in the camp, about 35 m east of the entrance, with two fighters.
  3. Eastern camp. The is up high on the island's eastern edge. An triggers here too. Same set: three fighters and the with two Fanatics.
  4. Central camp. , kill three, then burn the . Only then does the contract mark the , who stands with a Zealot and an Oppressor.
  5. Return to the ornithopter. The contract completes at the .

Before you go

  • Commanders are tougher. In game they are all "Maas Kharet Boss", mini-bosses. Each has two or three tier 6 fighters around: Fanatics, Zealots, an Oppressor.
  • Camps open one by one. The eastern camp doesn't show up until the southern one is cleared. Go south, then east, then centre; the order can't be skipped.
  • Combat Houses give this contract: Mikarrol, Imota, Moritani, Novebruns and Thorvald.

Other contracts: Smuggler's Run

All Landsraad contracts and House rewards →

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