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Guide

Phasedancers: the projection arrays, the dissembler and the Cavern of Illusions in Tsimpo

A Landsraad contract in the Ruins of Tsimpo: the solido projector to scan, three projection arrays, the workshop with the lens and the entrance to the hidden cave. With a map.

Phasedancers: the projection arrays, the dissembler and the Cavern of Illusions in Tsimpo
Contents
  1. Ruins of Tsimpo map
  2. What you craft
  3. Step by step
  4. Before you go
  5. Other contracts: Ruins of Tsimpo

A Landsraad Crafting contract: in the Ruins of Tsimpo you uncover the secret of the "ghosts". They are solido projections, not spirits. On the way you scan a projector, access three projection arrays, craft a dissembler and use it to open a hidden cave. The map below shows every spot in order. Reward: 1,000 Landsraad points and 6,000 Solari.

WhereTsimporuins, from the Overland Map
You needScannerhand-held; the first step needs it
CraftDissemblerfrom the lens, in your personal menu
Reward1,000Landsraad points and 6,000 Solari

Ruins of Tsimpo map

note

The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.

What you craft

Tri-D Projection Lens → Solido Dissembler The dissembler schematic is in the projection workshop. The dissembler itself is crafted from your personal menu in 5 seconds; no station needed.

Step by step

  1. Travel to the Ruins of Tsimpo. You arrive by the south of the village. You come back here at the end.
  2. Scan a solido projector. The is in the western part of the ruins, about 145 m north-east of the ornithopter. Tsimpo Specters roam around it: tier 6 projections. This step needs the hand-held scanner.
  3. Access the three projection arrays. The , and arrays stand on high ground; the eastern one is the highest. Any order.
  4. The projection workshop. The is a few dozen metres from the eastern array. Examine the ego-likeness console and pick up the solido dissembler schematic. There are Tsimpo Specters inside too.
  5. Lens and dissembler. The is in the same workshop. Craft the dissembler from it in your personal menu.
  6. The Cavern of Illusions. The is on the eastern edge, about 135 m east of the workshop. An illusory wall hides it: use the dissembler on the by the entrance. Inside, search the cave, read the and take the in the far hall. The stands there too; the contract doesn't ask you to kill it.
  7. Return to the ornithopter. The contract completes at the .

Before you go

  • Bring a hand-held scanner. The contract description warns about it: the projector only counts with the scanner.
  • The sun is dangerous. The workshop log warns about the heat: keep to the shade while you look for the cave and watch your water.
  • The projections attack. Tsimpo Specters and Phantoms are tier 6 enemies at the projector, in the workshop and in the cave. The contract doesn't require killing them.
  • Crafting Houses give this contract: Alexin, Ecaz, Hagal, Lindaren and Maros.

Other contracts: Ruins of Tsimpo

All Landsraad contracts and House rewards →

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