Phasedancers: the projection arrays, the dissembler and the Cavern of Illusions in Tsimpo
A Landsraad contract in the Ruins of Tsimpo: the solido projector to scan, three projection arrays, the workshop with the lens and the entrance to the hidden cave. With a map.

A Landsraad Crafting contract: in the Ruins of Tsimpo you uncover the secret of the "ghosts". They are solido projections, not spirits. On the way you scan a projector, access three projection arrays, craft a dissembler and use it to open a hidden cave. The map below shows every spot in order. Reward: 1,000 Landsraad points and 6,000 Solari.
Ruins of Tsimpo map
The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.
What you craft
Step by step
- Travel to the Ruins of Tsimpo. You arrive by the south of the village. You come back here at the end.
- Scan a solido projector. The is in the western part of the ruins, about 145 m north-east of the ornithopter. Tsimpo Specters roam around it: tier 6 projections. This step needs the hand-held scanner.
- Access the three projection arrays. The , and arrays stand on high ground; the eastern one is the highest. Any order.
- The projection workshop. The is a few dozen metres from the eastern array. Examine the ego-likeness console and pick up the solido dissembler schematic. There are Tsimpo Specters inside too.
- Lens and dissembler. The is in the same workshop. Craft the dissembler from it in your personal menu.
- The Cavern of Illusions. The is on the eastern edge, about 135 m east of the workshop. An illusory wall hides it: use the dissembler on the by the entrance. Inside, search the cave, read the and take the in the far hall. The stands there too; the contract doesn't ask you to kill it.
- Return to the ornithopter. The contract completes at the .
Before you go
- Bring a hand-held scanner. The contract description warns about it: the projector only counts with the scanner.
- The sun is dangerous. The workshop log warns about the heat: keep to the shade while you look for the cave and watch your water.
- The projections attack. Tsimpo Specters and Phantoms are tier 6 enemies at the projector, in the workshop and in the cave. The contract doesn't require killing them.
- Crafting Houses give this contract: Alexin, Ecaz, Hagal, Lindaren and Maros.