Guide
Landsraad contract walkthroughs: every location and where players get stuck
A guide to the walkthroughs of all 37 Landsraad contracts: by location, with maps, plus the contracts where a timer or a tough fight gets in the way.

Contents
Landsraad contracts repeat week after week, but the first time through some of them is hard: a tight timer, a locked door, an ambush you didn't expect. Here are the walkthroughs for every contract in the game, grouped by where they take place. Each walkthrough has a map with every spot and the route step by step.
Walkthroughs37every contract in the game
Locations8from Hagga to the Tyche
In eachMapwith every spot and the route
Full listBy specialization →search and rewards
Locations
Where players get stuck most
These contracts have a timer or a tough fight. Read the walkthrough before you go.
Timed
The Smuggler's Run
20 gates in 2:30
Timed
Rift Recon Run
8 gates, 45 seconds for each
Timed
Race against Time
2 minutes for each of the five devices
Timed
Rockfall
three safeguards in 100 seconds
Combat
The Heart of the Matter
three ambushes and a hangar that locks
Combat
Decapitation Strike
three leaders, the last one behind a pentashield door
Combat
Grave of the Fireflies
the boss fight with Masano
Hagga Basin
Gathering
The life cycle of cacti
A Landsraad contract in the west of Hagga: where to look for the missing agent, eight scanner traces and the poison, blood and irradiated cactus patches.
Exploration
Rift Recon Run
A Landsraad contract in the Hagga Rift: where the surveillance sensor is, the whole flight through eight gates to the Riftwatch fortress, and how to make 45 seconds per gate.
Exploration
Race against Time
A Landsraad contract: the start at Pinnacle Station, a map of all five tracking devices and how to reach each one in 2 minutes.
Sabotage
Assassination: House Lindaren
A Landsraad contract in the eastern Shield Wall: where to look for the Sandfly communications terminal and where to plant the evidence.
Sabotage
Knowledge is Power
A Landsraad contract across Hagga Basin: where Thorvald, Mikarrol, Hurata, Hagal and Kenola are, and an 8 km west-to-east route.
Smuggler's Run
Crafting
The Smuggler's Run
A Landsraad contract: crafting the Sealed Recorder, where the track console and the start are, and the whole race line on the island map.
Gathering
Terminal Velocity
A Landsraad contract on the Smuggler's Run island: a map with the three sandbikes to scan, where the engine is and where the sniper ambush comes from.
Exploration
Fremen Finds
A Landsraad contract with no map markers: where the murals from the scout notes are, where the artifacts lie, where the Maas Kharet ambush is and where to deliver. With an island map.
Combat
Clear The Run
A Landsraad contract: a map with the southern, eastern and central camps, the lieutenants, the ambushes and the supplies you have to burn.
Sabotage
Watching The Run
A Landsraad contract on the Smuggler's Run island: where the western, central, eastern and north-eastern spires are and where the interference device hides.
Testing stations and the Old Quarry
Crafting
Harnessing the Power of the Storm
The Landsraad contract at Testing Station No. 152: a map with the three component spots (3 + 1 + 2), the schematic from Planetologist Takulki and crafting the turbine.
Gathering
Precious Resources
The Landsraad contract at Testing Station No. 24: where the medical equipment is, why Dr. Lemenger's lab is past the boss, where to draw the blood and where the analyser is.
Combat
Grave of the Fireflies
The Landsraad contract at Testing Station No. 136: the way to Masano's hall through two arenas, surviving her flamethrower and rockets, and where leaving counts.
Sabotage
Dead Men Tell No Tales
The Landsraad contract in the Old Quarry: a map with all six missing agents (Parvati, Salvez, Andrei, Levi, Gabe, Myrna), the signal jammer and the order to do it in.
Sabotage
A Lesson in Botany (and Pain)
The Landsraad contract at Testing Station No. 195: a map with the three research data rooms, the root sample in the boss hall and the order to collect them.
Ruins of Tsimpo
Crafting
Phasedancers
A Landsraad contract in the Ruins of Tsimpo: the solido projector to scan, three projection arrays, the workshop with the lens and the entrance to the hidden cave. With a map.
Gathering
The Doom of Tsimpo
A Landsraad contract in the Ruins of Tsimpo: the unexploded shell in the village, the western, central and eastern guns on the cliffs and what to take from each. With a map.
Exploration
Surveying Tsimpo
A Landsraad contract in the Ruins of Tsimpo: where the scouts with the probes, the archives, the tradeport and the villa are, where the ambushes wait and how not to break the 30-second scan.
Combat
Ghosts of Tsimpo
A Landsraad contract in the Ruins of Tsimpo: where the bodies and clues are, the raiders' logbook by the cistern and the old fortress with the boss. With a map of every spot.
Sabotage
Expedient Politics
A Landsraad contract in the Ruins of Tsimpo: the gates, the Atreides and Harkonnen hideouts, Arack's and Greyr's houses with the relays and the Council Hall. With a map.
Wind Pass
Crafting
Rare Metals
A Landsraad contract: the workshop with the schematic, the coil and frame for the prototype, the Chief Engineer's credentials and the master schematic terminal in the underground lab. With a map of the pass.
Gathering
Rock and Roots
A Landsraad contract: the terminal with the report, the asteroid samples, the way down to the underground greenhouse, three tuber samples and the lab report. With a map of the pass.
Exploration
Rockfall
A Landsraad contract: the relay, three sensors, the tower-top console and the transmitter, and how to override three safeguards while the 100-second timer runs.
Combat
The Price of Water
A Landsraad contract: the security terminal at the guard post, the fight with the Chief Engineer at the Mill and with Kade Rin on the launch pad. With a map of the pass.
Sabotage
Poisoning the Well
A Landsraad contract: the saboteur's stash, the marked water cistern and the Head of Operations' terminal in the settlement headquarters. With a map of the pass.
Blushing Cavern
Crafting
The Coming and Going
A Landsraad contract: where the three calibration packs are, crafting the Ixian transeyes, the order to plant them and where the reinforcements come from.
Exploration
The Opafire Operation
A Landsraad contract: the main deserter camp, the Mentat's body at the edge of the bled and the hollow behind the crystals in the cave under the island. With an island and cave map.
Combat
Springing a Trap
A Landsraad contract: where the three Ixian triangulators stand on the peaks, the shortest way to the beacon through the shaft and who attacks below.
Combat
False Flag Strike
A Landsraad contract: where the camp on the heights and the camp by the cavern entrance are, the leaders Cassian and Leon, and where to plant their weapons.
The Broodworks
Crafting
Reading the Mail
The Landsraad contract in the Sandflies fortress: where the four watchtowers for the surveillance sensors are, where the generator core and housing lie, and how to craft it all.
Gathering
Living off the Land
The Landsraad contract in the Sandflies fortress: where the Eastern Garage with the fuel cells, the depot with the water tank and the ornithopter wreck are.
Combat
Decapitation Strike
The Landsraad contract in the Broodworks: where the sergeant with the command frequency, the console to call the lieutenant and the commander on the upper tier are.
Sabotage
Shaping Operations
The Landsraad contract in the Sandflies fortress: a map with the four sniper towers, the buggy garage, three ornithopters and the ammo crate.
Wreck of the Tyche
Crafting
The Energy of the Future
The Landsraad contract at the Wreck of the Tyche: where the experimental power pack schematic, the jasmium nodes and the irradiated liquid vat are, and what the power pack is crafted from.
Exploration
Sabotage aboard the Tyche
The Landsraad contract at the Wreck of the Tyche: a deck map with both Shigawire reels, low in the south wing and up on the bridge, and the closest exits.
Combat
The Heart of the Matter
The Landsraad contract at the Wreck of the Tyche: where the control room and the other three consoles are, the order to use them and where the Atreides squads attack.
Sabotage
In the Shadows
The Landsraad contract at the Wreck of the Tyche: where the cargo bay with the House Ecaz container, the cargo manifest, the passenger manifest and the Hoplite ambush are.