Surveying Tsimpo: the probes, three scan spots and the spice cache
A Landsraad contract in the Ruins of Tsimpo: where the scouts with the probes, the archives, the tradeport and the villa are, where the ambushes wait and how not to break the 30-second scan.

A Landsraad Exploration contract: you find the missing scouts' probes and deploy them at three spots in the ruins. Each probe needs 30 seconds to scan, and you have to stay close the whole time. At the last two spots an ambush hits you while you wait. A spice cache waits at the end. Reward: 1,000 Landsraad points and 6,000 Solari.
Ruins of Tsimpo map
The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.
What you need
Step by step
- Travel to the Ruins of Tsimpo. You arrive by the south of the village.
- Find the scouts and the probes. The lie in the south, about 180 m east of the ornithopter, with a flare burning next to them. Take the modified survey probes.
- The archives. The are about 120 m further east. Place the probe and stay close for 30 seconds: walk away and the scan fails.
- The tradeport. The is about 110 m north. Same 30 seconds, but as soon as the probe is down an hits: five tier 6 Maas Kharet Zealots. Fight without leaving the probe.
- The destroyed villa. The is about 150 m north-west. Probe, 30 seconds and of five Zealots.
- The spice cache. The is right by the villa.
- Return to the ornithopter. The contract completes at the .
Before you go
- Stay by the probe. The scan only counts while you stay in the zone around the probe for the full 30 seconds. Leave it and the step fails; start again.
- The ambushes will come. The contract doesn't ask you to kill the attackers, but holding the probe under fire from five is hard. Prepare healing in advance.
- Exploration Houses give this contract: Taligari, Wallach, Varota, Argosaz and Hurata.