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Guide

The Doom of Tsimpo: where the three guns above Tsimpo are and the evidence in each

A Landsraad contract in the Ruins of Tsimpo: the unexploded shell in the village, the western, central and eastern guns on the cliffs and what to take from each. With a map.

The Doom of Tsimpo: where the three guns above Tsimpo are and the evidence in each
Contents
  1. Ruins of Tsimpo map
  2. Step by step
  3. Before you go
  4. Other contracts: Ruins of Tsimpo

A Landsraad Gathering contract: you collect evidence that Tsimpo was destroyed by artillery in breach of the laws of war. First examine an unexploded shell in the village, then visit three guns on the cliffs around Tsimpo and take one piece of evidence from each. The guns are far apart and high above the village, so without a map they take a while to find. Reward: 1,000 Landsraad points and 6,000 Solari.

WhereTsimporuins, from the Overland Map
Guns3strictly in turn: west, centre, east
Height110–140 mabove the village, on the edge cliffs
Reward1,000Landsraad points and 6,000 Solari

Ruins of Tsimpo map

The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.

Step by step

  1. Travel to the Ruins of Tsimpo. You arrive by the south of the village.
  2. The village and the shell. , about 140 m north of the ornithopter, and examine the .
  3. The western gun. The sits on a cliff north-west of the village, about 100 m away and 110 m higher. In the Ballistics Scriptorium next to it take the . A Red ID Band lies by it, and the complex has red Pentashield doors.
  4. The central gun. The is on the northern edge, almost 300 m from the western one. Explosive traps surround it. In the Ordnance Vault take the .
  5. The eastern gun. The is the farthest, on the north-eastern edge, and the highest. In the Command Room take the . A White ID Band lies nearby, and the complex has white Pentashield doors.
  6. Return to the ornithopter. The contract completes at the .

Before you go

  • The guns open one by one. The central gun doesn't show up until you have the western evidence. No shortcuts.
  • Long walks. The route through all three guns is more than 600 m, all along the high edges. Plan your water and stamina.
  • Traps at the central gun. Explosive trap zones surround it: approach carefully.
  • Gathering Houses give this contract: Kenola, Dyvetz, Wayku, Sor and Tseida.

Other contracts: Ruins of Tsimpo

All Landsraad contracts and House rewards →

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