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Guide

Expedient Politics: the loyalists' hideouts, the relays and the Council Hall in Tsimpo

A Landsraad contract in the Ruins of Tsimpo: the gates, the Atreides and Harkonnen hideouts, Arack's and Greyr's houses with the relays and the Council Hall. With a map.

Expedient Politics: the loyalists' hideouts, the relays and the Council Hall in Tsimpo
Contents
  1. Ruins of Tsimpo map
  2. Step by step
  3. Before you go
  4. Other contracts: Ruins of Tsimpo

A Landsraad Sabotage contract: in the Ruins of Tsimpo you dig up the secrets of two Great Houses. It's a chain of notes and two communication relays: the village gates first, then the Atreides and Harkonnen loyalists' hideouts, and the Council Hall at the end. There are no enemies in the contract; the job is finding the right houses among the ruins. The map below shows each one. Reward: 1,000 Landsraad points and 6,000 Solari.

WhereTsimporuins, from the Overland Map
Spots4gates, two hideouts, Council Hall
EnemiesNonethe contract itself has no fights
Reward1,000Landsraad points and 6,000 Solari

Ruins of Tsimpo map

note

The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.

Step by step

  1. Travel to the Ruins of Tsimpo. You arrive by the south of the village.
  2. The Gates of Tsimpo. The are about 100 m north. Examine the and read the , in any order.
  3. The Hawks: Atreides loyalists. Their is about 120 m north-west, in the western part of the ruins. Read the , then find 60 m further north and access the Atreides Communinet relay. It asks for a decryption code: it's in the note, "Liberation". Then choose whether to make a copy of the logs or delete them: the contract counts either way.
  4. The Griffins: Harkonnen loyalists. Their is about 85 m north-east of Arack's house. Read the , then find , about 80 m south, and access the Harkonnen relay. The code from the note is "Preservation", and again you choose: copy the logs or delete them.
  5. The Council Hall. The is about 125 m north-east of Greyr's house. Read the .
  6. Return to the ornithopter. The contract completes at the .

Before you go

  • Both relays are for everyone. The contract needs both the Atreides and the Harkonnen relay, whichever faction you play.
  • Notes open the next step. Arack's and Greyr's houses only show up in the contract after you read the note in the matching hideout.
  • Sabotage Houses give this contract: Wydras, Mutelli, Richese, Vernius and Spinnette.

Other contracts: Ruins of Tsimpo

All Landsraad contracts and House rewards →

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