Expedient Politics: the loyalists' hideouts, the relays and the Council Hall in Tsimpo
A Landsraad contract in the Ruins of Tsimpo: the gates, the Atreides and Harkonnen hideouts, Arack's and Greyr's houses with the relays and the Council Hall. With a map.

A Landsraad Sabotage contract: in the Ruins of Tsimpo you dig up the secrets of two Great Houses. It's a chain of notes and two communication relays: the village gates first, then the Atreides and Harkonnen loyalists' hideouts, and the Council Hall at the end. There are no enemies in the contract; the job is finding the right houses among the ruins. The map below shows each one. Reward: 1,000 Landsraad points and 6,000 Solari.
Ruins of Tsimpo map
The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.
Step by step
- Travel to the Ruins of Tsimpo. You arrive by the south of the village.
- The Gates of Tsimpo. The are about 100 m north. Examine the and read the , in any order.
- The Hawks: Atreides loyalists. Their is about 120 m north-west, in the western part of the ruins. Read the , then find 60 m further north and access the Atreides Communinet relay. It asks for a decryption code: it's in the note, "Liberation". Then choose whether to make a copy of the logs or delete them: the contract counts either way.
- The Griffins: Harkonnen loyalists. Their is about 85 m north-east of Arack's house. Read the , then find , about 80 m south, and access the Harkonnen relay. The code from the note is "Preservation", and again you choose: copy the logs or delete them.
- The Council Hall. The is about 125 m north-east of Greyr's house. Read the .
- Return to the ornithopter. The contract completes at the .
Before you go
- Both relays are for everyone. The contract needs both the Atreides and the Harkonnen relay, whichever faction you play.
- Notes open the next step. Arack's and Greyr's houses only show up in the contract after you read the note in the matching hideout.
- Sabotage Houses give this contract: Wydras, Mutelli, Richese, Vernius and Spinnette.