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Guide

The Heart of the Matter: four consoles and Atreides ambushes on the Tyche

The Landsraad contract at the Wreck of the Tyche: where the control room and the other three consoles are, the order to use them and where the Atreides squads attack.

The Heart of the Matter: four consoles and Atreides ambushes on the Tyche
Contents
  1. Ship map
  2. Step by step
  3. Before you go
  4. Other contracts: Wreck of the Tyche

A Landsraad Combat contract: at the Wreck of the Tyche you switch on four consoles in turn and lock the system down before the locals find the irradiated cargo. After each of the first three consoles Atreides squads attack. The deck map below shows the consoles and the ambush spots. Reward: 1,000 Landsraad points and 6,000 Solari.

WhereTychethe wreck, from the Overland Map
Consoles4strictly in turn: east hangar, then central
Ambushes3tier 6 Atreides Psiloi and Hoplites
Reward1,000Landsraad points and 6,000 Solari

Ship map

The plan is built from the game levels; lighter means higher. Zoom with the wheel or two fingers, drag to move. Pick a step to see only its points; click a name to show it.

Step by step

  1. Travel to the Wreck of the Tyche. Pick it on the Overland Map. You arrive on the dunes south-east of the ship, by the .
  2. Get inside. Any way in works: , , or the . The step completes in the central hangar.
  3. Control room: cargo protection system. The is by the north wall of the east hangar, in a room behind an with a pentashield. Grab the first: it's in the same hangar, about 39 m south of the door. As soon as you use the console, the Atreides attack.
  4. Reroute reserve power. The is in the middle of the same hangar, about 30 m from the first. Another ambush follows.
  5. Enable emergency overrides. The is in the western part of the central hangar, about 80 m from the second, up on the catwalk. And the third ambush. The central hangar : its doors won't open while enemies inside are alive, so you'll have to kill the squads in it.
  6. Override surge protection. The is 17 m from the third. No ambush after it.
  7. Leave and head back. Any exit from the ship works. Then walk back to the .

Before you go

Radiation Suit Mk4 Radiation Suit Mk5 Iodine Pill Radiation covers almost every section, strongest in the hangars, on the bridge and by the engine room.
  • You'll have to clear the ambushes. The contract itself doesn't count kills, but the central hangar won't let you out while enemies inside are alive. The consoles call in new squads, so don't linger between them.
  • ID bands. Some rooms on the Tyche are behind pentashield doors, each with its own colour. A door opens with the ID band of the same colour, and the band lies nearby. This contract needs the orange one.
  • Besides the ambushes, regular tier 6 Atreides squads stand around the ship and come back about 12 minutes after you clear them.
  • The north door is mined. Outside the north side there are 7 .
  • Combat Houses give this contract: Mikarrol, Imota, Moritani, Novebruns and Thorvald.

Other contracts: Wreck of the Tyche

All Landsraad contracts and House rewards →

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